Becoming increasingly popular, Fluid Dynamics allow for the accurate simulation of water and fluid in animation and video games. The most common method of achieving sufficient simulation is the application of Navier-Stokes equations. For such an implementation, the software must provide geometry configurations, which the engine uses to simulate the motion of fluid through time.

An alternate method would be to utilize the Smoothed-Particle Hydrodynamics, a system created by Gingold and Monaghan, initially intended for astrophysics.